It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. Abstract Dungeons and Dragons style experience points and levels were eschewed in favour of a system where the characters' skills were improved directly via using them. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Dungeon Master was a real-time game instead of the traditional turn-based approach that was prevalent until then. While previous games such as Alternate Reality: The Dungeon, The Bard's Tale, Ultima and Wizardry offered Dungeons & Dragons-style role playing, Dungeon Master established several new standards for role playing and computer games in general.
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